Beginning a New Prototype - Simultaneous Tactics

Today I am diving back heavily into the world of game development from the realm of reality capture to work on a new game idea: Simultaneous Tactics.

This idea is inspired by the unique game Frozen Synapse, which incorporated a new spin on strategy games involving a simultaneous result of a planned strategy between both yourself and your opponent. This real-time result between both sides created a very tense and plan-heavy dynamic, where you had to attempt to predict the opponents movements and actions as you enacted your own.

There are a few goals I want to accomplish with this project:

  1. Implement a planning phase to each round of combat

  2. Create a ‘result’ phase in which the combined actions of you and your opponents play out in real-time

  3. Add the capability for online multiplayer

  4. Create a single-player rogue-like level progression element

These are my main design goals for this project, with the first two being the most immediate steps that I will begin prototyping today. The next blog post will cover the first iteration of the planning phase, including unit selection, selecting actions, and implementing them.

-Reid